Client Events
Make sure to use the events correctly and pass the arguments properly to ensure the resource works as intended
Refresh Walk
Re-apply player setted walk
TriggerEvent('ikerdrgz-emotes:client:syncWalk')
On Emote Cancel
Triggered when cancelled an emote
AddEventHandler('ikerdrgz-emotes:client:onEmoteCancel', function()
-- Your code
end)
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